Magician

Stats

Standard encounter AND super encounter (if applicable) information.

The Magician will always be able to use at least one piece of equipment unless disabled by one or more status effects.

Normal Super
Level 1 2
Health 9 21
Dice 1 2
Innate none none
Equipment Magic Missile, Magic Shield Magic Missile x2, Magic Shield, Infliction
Appears In ALL Warrior episodes
ALL Thief episodes
ALL Robot episodes
ALL Inventor episodes
ALL Witch episodes
ALL Jester episodes
Warrior episodes 2, 3, 4, 5, and 6
Thief episodes 2, 3, 4, 5, and 6
Robot episodes 2, 3, 4, 5, and 6
Inventor episodes 2, 3, 4, 5, and 6
Witch episodes 2, 3, 4, 5, and 6
Jester episodes 2, 3, 4, 5, and 6

Description

The Magician is a tan skinned human with short pastel pink hair, which is done up in two at the front. They have a red diamond (presumably makeup) over their left eye. They wear a red vest over a collared white shirt with sleeves down to their elbows, white gloves, dark brown pants, and red boots with black details. They hold two small silver hoops. A white and red playing card sticks out of their back left pocket.

In their battle sprite, a tophat sits on the floor to their right. It is black with a red band. It has three red flowers poking out of it, as well as a trail of four tied together handkerchiefs (yellow, orange, red, orange again). To the hat's right is a tip jar with three bills sticking out of it.

Quotes

"Oh no! I was aiming for 'magic', but this outcome is closer to 'tragic'."

"Pfft, typical."
"I spend all day stuffing roses and rabbits up my sleeves and then I lose before I even get to use them."

Post Endgame:
"Honestly given that you've already beaten the whole dungeons, it'd be polite for you to lose a few more fights here and there."
"Still, you do you I guess.

Dungeon Profile

Magician's profile is unlocked by completing any two elimination round episodes.

Hobbies: Shuffling cards, juggling, feeling melancholy
Childhood Pet: A New Zeland Giant rabbit named Grover
Secret Shame: Accidentally left the hutch open once, and Grover dissappeared forever
Reason for Entering the Dungeons: To find that which was lost (it sounds way better than “looking for a pet rabbit”)

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