Slots: 1
Gadget: Broken Gadget
Color: red
Universe: parallel, bonus round, marshmallow rule
Do [inserted dice] fire damage. Inflict 2 burn on the enemy. Inflict 1 burn on yourself at the start of each turn. Needs two dice. Max 5 for both dice.
Do [inserted dice] fire damage. Inflict 2 burn on the enemy. Inflict 1 burn on yourself at the start of each turn. Needs two dice.
Do [inserted dice] fire damage. Inflict 2 burn on the enemy. Inflict 1 burn on yourself at the start of each turn. Needs two dice. Max 3 for both dice.