In the contestants’ bonus round episodes, “rules” are added each time the player goes down a floor. These rules often aren’t consistent between playthroughs, as there are many to choose from, and they’re chosen at random.
You’re given two options when going down a floor: a random rule OR another random rule not revealed until you choose it. You cannot go back once you’ve chosen the preselected OR unknown rule.
The following table displays all possible rules that can be chosen for a bonus round episode. They are randomly selected during the episodes.
| Name | Description | Special |
| Alchemist | After 4 turns, all enemies become bears | |
| Baby Squid | 1 dice is blinded at the start of each turn | |
| Banshee | Curse causes target to switch instead of equipment failure | |
| Beatrice | All equipment is shocked on your first turn | |
| Bounty Hunter | You’ll never roll a 6 | |
| Bully | All enemies get a Rock | |
| Buster | Burning dice cost 5 HP to use | If rule is offered, Buster is the dungeon boss |
| Cactus | Upon defeat, excess damage dealt to an enemy reflects onto you | |
| Cornelius | Lose 10 max HP | |
| Cowboy | Enemies always roll a 6 | |
| Crystalina | Keep unused dice until your next turn. Lose 1 hp for each dice you keep. | |
| Dire Wolf | Odds of triggering Curse go from 50% to 25% | |
| Drain Monster | Every time poison deals damage, inflict 1 weaken | |
| Drake | Enemies get 20% extra HP | |
| Fireman | One dice is burning at the start of each turn | |
| Frog | Any enemy can be the boss of the dungeon | |
| Handyman | Even dice needed to remove shock | If rule is offered, Beatrice is the dungeon boss |
| Haunted Jar | Poison doesn’t reduce each turn | |
| Hothead | If anyone rolls a 6, it is burnt | |
| Keymaster | You can’t make over 6 moves each turn | |
| Kraken | Enemy HP hidden after first turn | |
| Lady Luck | All enemy equipment is upgraded | Only offered in Hard Mode |
| Loud Bird | Enemies dodge first attack every turn | |
| Madison | Enemies start each fight with fury | |
| Magician | Change dice requirements for a random card at the start of each turn | If playing as Robot or Jester, this rule doesn’t appear |
| Marshmallow | Swap all fire equipment for ice equipment, and vice versa | If playing as Witch or Jester, this rule doesn’t appear |
| Mimic | Every item and enemy in the overworld looks like a treasure chest | |
| Ned | All equipment found is upgraded | If playing as Witch or Jester, this rule doesn’t appear |
| Paper Knight | Start the turn with 2 extra dice. Lose 1 dice each turn until only 1 dice remains | If playing as Robot, this rule doesn’t appear |
| Pirate | Everyone starts the fight with Re-Equip Next | |
| Rat King | Add 2 super enemies | |
| Rhino Beetle | Take 2 damage at the start of each turn unless Limit Break is full | |
| Robobot | If CPU counter exceeds target, take 5 damage | ONLY appears if playing as Robot |
| Rose | Everyone does 1 additional damage each attack | |
| Rotten Apple | Max HP doesn’t increase when you level up | |
| Scathach | You’re cursed at the start of each turn | |
| Singer | All dice rolls are the same on your first turn | If playing as Robot, this rule doesn’t appear |
| Skeleton | Lose a dice | ONLY appears if playing as Warrior, Thief, or Inventor |
| Slime | Self inflict 2 poison at the start of each fight | |
| Sneezy | Using any piece of equipment rerolls a random unused dice | |
| Snowman | 1 dice frozen at the start of each turn | |
| Sorceress | Enemies throw unused dice at you | |
| Space Marine | Enemy countdowns go down twice as fast | |
| Sticky Hands | Enemies have a chance to go first | |
| The Inventor | Only have 2 scrap choices, second is hidden | ONLY appears if playing as Inventor |
| The Robot | Switch from “Bonus Round” episode rules to “You Choose, You Lose” episode rules | ONLY appears on the second floor if playing as Robot |
| The Thief | Switch from “Bonus Round” episode rules to “Finders, Keepers” episode rules | ONLY appears if playing as Thief |
| The Witch | 1 spell slot contains a new random spell each turn | ONLY appearson the second and third floors if playing as Witch |
| Vacuum | Enemies get 10% extra HP | |
| Val | Replace one of your cards with a random card at the start of each turn | If playing as Witch or Jester, this rule doesn’t appear |
| Warlock | Status effects now act like they’re from Parallel Universe episodes | |
| Wicker Man | Burning dice disables equipment instead of costing HP to use | |
| Wisp | No duplicates- vanish always inflicted | |
| Wizard | All enemies get 1 more dice | |
| Wolf Puppy | Everyone starts the fight with fury | |
| Yeti | Freeze now reduces all dice values by 1 | |
| Yolanda | Shops can sell any item in the game | If playing as Witch or Jester, this rule doesn’t appear |